![]() ![]() They cover the use of Blender for producing architectural content and also all information you need to render projects in real-time: Blender 2.8 for architecture and Eeveeĭo you want to use Blender 2.8 for architecture or render your projects using Eevee? We have two books available that could help you! That will also help a lot with any attempt to create technical drawings with Blender. For a cleaner presentation, you can use a shadeless material to create a consistent black fill. If you use a standard material in that solid fill, you will start to see shadows, highlights, and other effects. Why would you need a shadeless material in Eevee? For architectural presentations, we sometimes can use an effect called “Poché” lines to create a solid fill in the spaces between walls. Using those nodes in the material will create a shadeless surface. The material color uses the Emission Color With the Blender Internal gone can we create a similar effect with Eevee? Sure, you can use a simple node setup to create a shadeless material. A material that would not respond to light and could always present a solid color. One of the features of the “Blender Internal” in the materials settings was an option to create a shadeless material. Regarding architectural visualization, we never found much use for the internal renderer other than maybe rendering technical drawing with Blender. In previous versions of Blender, we used to have a renderer called “Blender Internal” that is no longer available in Blender 2.8. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |